WAV 24-bit/96kHz
REC. SETTINGS
?
REC. LOWCUT
?
REC. LIMITER
?
AUX. SETTINGS
AUX. BASS
AUX. HIGH-LOW
MIC. SETTINGS
N/A
MIC. LOWCUT
N/A
MIC. HIGH PASS
N/A
(RFI) RADIO FREQUENCY INTERFERENCE
LESS THAN
1.1ft / 0.34m
BETWEEN
1.1ft / 0.34m -2.2ft / 0.67m
BETWEEN
2.2ft / 0.67m -3.3ft / 1m
BETWEEN
3.3ft / 1m -4.4ft / 1.34m
Published:
January 24, 2023 at 3:15:16 AM
REAL RATINGS
After testing each microphone, I like to know if it sounds realistic (accurate lows/bass, mids, highs/treble) in combination with the recorder and/or AUX. amplifier, to see if it needs EQ.
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LOWS/BASS
DO THE "LOWS" SOUND REAL?
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MIDS
DO THE "MIDS" SOUND REAL?
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HIGHS/TREBLE
DO THE "HIGHS" SOUND REAL?
NOTES:
These SETTINGS are for using the BUILT-IN (XY) MICS at the "CLOSE" proximity...possibly for voiceovers, narration, podcasting (I think the mics are too sensitive for this though, and if they get bumped (if you're not using a shock mount) it will be really loud).
A few random notes are:
1. The BUILT-IN mics cannot be used without a windscreen (not sure if FOAM or FURRY is best, but when they're used BARE, the mics are way too sensitive, and they can't even handle normal speech without clipping from certain plosives).
2. A shock mount is necessary when using the BUILT-IN MICS (I will test Movo shock mounts...)
Keep in mind, these settings will not establish the exact level you'll need for every scene (where the audio level "bounces" around -12) but my goal is to provide a good starting point (that comes out clean, after boosting in post). It's also important to use these "recommended settings" for my microphone-specific EQ files to work properly (they won't work as intended if any of the "audio variables" are different). The EQ file was created to correct any sonic imperfections of the microphone or wind protection (foam, furry) and have been created with Audacity (the free audio editor) to make them as affordable as possible. Also, it's important to always monitor (accurate headphones) your audio while recording so you can hear any problems and make any changes needed to your audio.